Sun Set

RubbishyUsername 442

Where do you use a card like Mumbad City Grid? The Grail ice and Komainu seem pretty promising, triggering "on encounter" abilities to trigger again and again until the runner jacks out, but building a deck around such low strength cards is sure to result in loss of structural integrity when the Parasites attack.

That actually underlines a problem with building for Mumbad City Grid: if you want to use it with a single piece of ice, you're gonna be real salty if you can't get it in the right position or if your opponent is packing exactly the cards needed to beat you because, well, you can't do anything about it. The solution? Have lots of ice that you would want to force the runner to encounter again and again, with a variety of weaknesses. And where's the best place to play stonking great big pieces of ice? Blue Sun: Powering the Future, of course. Not only does it have access to Oversight AI, but the ability allows you to rearrange your ice, putting that Curtain Wall that got surfed all the way into a server back on the outside to be a credible threat all over again.

Here, Mumbad City Grid fills in the role of Caprice Nisei, keeping the remote safe. One of the biggest problems for Weyland at the moment is that most runners expect to only deal with Curtain Wall or Archer a couple of times, to perform huge runs that cripple the corp or steal the telegraphed agendas. With Mumbad City Grid, they could find themselves using up all those resources on a single run, because you can exploit the biggest weaknesses in their rig with the worst piece of ice for them at the moment.

Cerberus "Lady" H1, D4v1d, and Faust are all hit hardest with their limited supply of breaking power. Curtain Wall, Hive and Archer can clean out the runner in a single run, locking them out of the game if they can't replenish quickly. Note that it's worth leaving Hive and Datapike around on the remote after they gain the tools to break it, rezzed or unrezzed, because they can be used with Mumbad City Grid to bump up that tax.

Orion is an excellent Mumbad City Grid choice against Criminals, since it can be rezzed for zero credits, making you effectively immune to Vamp, Crescentus and Account Siphon. Meanwhile, Hadrian's Wall is an alternative to Curtain Wall that doesn't work against Cerberus "Lady" H1 but does work against the others for a little less cash.

Everything else is kind of vaguely standard vegan Blue Sun stuff. I haven't refined this deck too much, and from playtesting I either seem to win without needing Mumbad City Grid or never seeing it in the first place and losing, so feedback would be appreciated.

2 comments
13 Feb 2016 schum495

IF you are going for a vegan Blue Sun build, then why do you include Taurus? I would be interested in having you explain the benefits of it within your deck.

13 Feb 2016 RubbishyUsername

E3 Feedback Implants is a bit of a problem, especially when combined with D4V1D. Of course, getting rid of consoles and other useful hardware doesn't hurt either. I could've gone with Shattered Remains of course, but I wanted more ice.