City of Industry

trustworthym 1382

"It is a truth universally acknowledged, that a runner in possession of a good fortune must be in want of a trashed SanSan."

Serving up infinite net damage is cool, but relying on the runner making some huge mistake and let you scorch them is a mug's game. Why not instead make them trash a SanSan City Grid 8 times in a row?

There's a lot of passive net damage in this deck, but it's largely included as a little ongoing annoyance which hurts Faust and keeps your centrals unappealing for multi-access. I have won games by killing careless runners, but it's never plan A, and unless something goes extremely badly it's not what I'm playing for.

This deck gives you:

  • Resilience against Medium digs
  • A path to scoring out
  • Potential secondary kill threat
  • Assets/upgrades that the runner has to trash over and over and over again
  • Minimal ice which is still taxing enough for most of the big runner archetypes right now (especially Faust and Lady)
  • Usually, plenty of money - I've been siphoned 8 times in a game and still never felt uncomfortable, since clicking for credits 3 times and discarding is actually a pretty solid play when your Museums are running

This deck doesn't give you:

  • Games which take less than 90 minutes
  • Answers to sustained keyhole threat
  • Answers to unlikely jank like Archives Interface
  • Answers to someone who draws all their Imps in the first couple turns and just recurs them for the rest of the game while yawning and throwing bits of food at you like a big rude jerk

Unfortunately, Jinteki doesn't have quite enough 3/2s to make this deck the meta-buster that we all want to see in our deck descriptions, but it's a lot of fun to play around with anyway and different enough to other IG decks that I'm always happy to be playing it. I'd put it as some strong, fun tier 1.5/tier 2 jank.

Give it a shot!

6 comments
17 Feb 2016 HolyMackerel

Medical Breakthrough? Great for FA...

17 Feb 2016 trustworthym

@pang4 Not a bad shout - could free up one card slot by dropping a future perfect, 2 Future Is Now and 1 Clone Retirement, maybe run an extra piece of ice. I'll test with it. I know I ran it in earlier versions of this deck (pre-Data and Destiny) but I dropped it at some point. Definitely a worthwhile switch tho.

18 Feb 2016 Mechanoise

As a long time IG fan and user, I like the alternate take on a mostly non-threatening IG deck, but I am wondering if there is enough economy here. In mine I used to run Melange Mining Corp., as a broke Jinteki can't fire most of its traps. The best threat against Keyhole is either taxing ice, Hostile Infrastructure or Crisium Grid.

Personally, if someone puts out an Imp, I purge, without question. As for SanSan City Grid, I like it, but why not consider Trick of Light and save the influence? Project Junebug could be used to load the counters.

19 Feb 2016 AsteriskCGY

I just want to comment because I live near this place and the mall there is shit.

19 Feb 2016 trustworthym

@Mechanoise Since the only traps that cost money to fire are Snare and Shi.Kyu, and since net damage isn't the primary goal of the deck, going broke isn't a huge issue for me. If they siphon / vamp me to zero and then start running my cards, it's not such a worry, since they'll still be just as expensive to trash. Most of them are likely to be faceup anyway, since there aren't any advanceable traps.

I like the idea of Trick of Light though, might give it a shot in a slightly more lethal deck with advanceable traps.

@AsteriskCGY Seems fitting for a deck which is all about grinding you to a slow loss.

31 Jan 2017 Friff14

So there hasn't been one of these decks published in almost a year. What do you think of doing this archetype again? Do you think it could be good?

Sincerely,

A jank-loving monster