Sugar Plum Fairy 2.2

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I present you Jesminder Sareen: Girl Behind the Curtain in the Dance of the Sugar Plum Fairy. Sugar Plum Fairy is the ruler of the Land of Sweets - Gingerbread, Pancakes and... Diesel apparently.

The Beach-Party-Pancakes-Faust module turns out to be a neat ground to build a double focused deck.

Play the early game on Faust supported by a Beach Party and a strong draw - Diesels, Game Days (and Lawyer Ups if you must). That is a strong remote danger and capability of getting into centrals if needed.

In the meantime install rest of your rig - Maya, some R&D Interfaces, Adjusted Chronotype, some Data Foldings, Gingerbread and one or two Panchatantra, finally Gene Conditioning Shoppe and Starlight Crusade Funding preferably. It's a lot of stuff, but you'll be drawing a ton of cards and if you manage to keep pressure, the game will last long enough.

After you are set like that, your main goal is the R&D. Make a load of with doubles and hit the deck strong, putting nasty cards on the bottom of R&D (Scorches, ICE, Jacksons) and trashing anything you can. With about 2 R&D Interfaces, Maya and 1 or more The Maker's Eye you can ruin R&D.

Against fast and furious NBN focus on hitting centrals early with at least one R&D Interface and keep your hand full in case of a remote danger. If you are afraid of getting scorched, keep your hand full and Lawyer Ups handy. In the scorchey-taggy meta try New Angeles City Hall and one more Film Critic. Or go wild and run Synthetic Blood.

About cards:

It's still in playtesting but a pretty successful and very fun to play. It has it's sad moments like all Chronotype on the bottom of the deck and such, but there was also a glory R&D run for 6 cards through Wotan, Heimdall 2.0 and couple more ice after hitting 3 Power Naps for 33 ;) Enjoy!

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