Silly economy is silly V2.0

PsymonTheWizard 268

I changed the economy and ice a bit. I removed both the * level clearance and added beanstalk and GRNDL refineries. I also changed the ice a little bit. I removed both Archers, one Curtain Wall and one Hadrian's Wall and added a couple of Tollbooths and 3 Rototurrets.

To be honest the economy now is not that excessive but it still is formidable enough. If you manage to hide a refinery and a Simone behind an Off the Grid for a couple of turns, things can get ugly very fast. ;)

3 comments
19 Mar 2014 bubo

This build confuses me a little bit. It seems to be screaming big money/iceberg but then has SanSan for fast scoring. If SanSan does it's job, then Curtain, Hadrian, and Caduceus will not see action. In addition, with only 9 Operation cards the most your identity text is going to gain is 9 credits per game.

I would take the big money route over the fast score with the current build. Remove the SanSan and change the Identity to GRNDL: Power Unleashed, which would frontload 10 credits with 1 bad publicity over a 9 credit possible trickle. Give your ICE a little more teeth with Swarm and Archer over Rototurret and Caduceus. I would take Corporate Warfare over Government Contracts and utilize either Eve/Adonis or Private Contracts to replace the economy function, depending on if you want trickle or burst economy.

Tollbooth is fine with the current ID, but if you switch to GRNDL then it adds a bit more influence stress. I would look at Inazuma for the same influence, paired with some of the nastier sentries out of Weyland.

19 Mar 2014 bubo

I meant to say Curtain, Hadrian, and Tollbooth will not see action, not Caduceus.

19 Mar 2014 PsymonTheWizard

I don't really like GRNDL. It gives a flat 5 credit in the beginning but the 1 bad pub will hurt you. Also the 10 inf sucks. On the other hand, I'm pretty happy with the ~5 credit turnaround from the cards I have in. Also, San San is there to speed things up a little bit. On the other hand, Curtain wall and Hadrian's are there to protect my HQ, vs corroder it will cost a wooping 18 credits for someone to get through my HQ, this means that my Off the Grid is safer. If i actually put a couple of ice in front of my off the grid then it would mean that the run for my agenda (maybe) will be a VERY expensive. I am thinking on removing Geothermal Fracking and maybe hostile takeover since I really don't want bad pub in this deck. Don't forget that Blackmail is a thing now.