Pitch Lizard

BoomFrog 22

Pitchfork but with chameleon.

−3 Scavenge −1 Atman −2 Cyber-Cypher −1 Cerberus "Lady" H1 +1 Sahasrara +1 Inti +1 Scheherazade +3 LLDS Processor +2 Chameleon +3 Hyperdriver +1 Self-modifying Code Pros for Chameleon: You can use hyperdrivers which with proco often read, "gain 4-8 credits and 3 cards". Faster setup and earlier threat. One chameleon or SMC lets you threaten most early game servers, and 1 LLDS and 2 chameleon will get you in almost anywhere until late game. Mid to late game runs cost about 1c per subroutine to get in. The instal click is often neutral cost with rara and zad and even a gain with writers out.

Cons Depend on that first LLDS to break strength 4 ICE. Fortunately eli, viper and ichi can be gotten through if an agenda is on the line. Only lotus field and rainbow really stop you before that first LLDS.

+1 Personal Workshop Workshop is for late game when you start needing three chameleons at once, you can load two chameleons on slow turns, and you can store chameleons there to save through levy.

−1 Stimhack −1 Film Critic −1 Hunting Grounds −1 Cache +1 Imp Imp is an experiment, it's HQ pressure, it ruins kill combos, kills future perfects and cheaply takes out san sans. The main awkwardness is hitting a CVS with a fresh imp, but that's still generally a win in the fight against fast advance. If imp doesn't work out I'll try hunting ground, stimhack and cache next.

−1 Plascrete Carapace +1 Bookmark Bookmark is protection against kill. You need to be more proactive than with plascrete so you won't get that sweet move baiting the corp to use a 24/7 but it's more useful in non meat damage match-ups. if you detect a kill deck load up 3+ cards and save it for emergencies. If there's no kill then just use it as extra hand size to store levy, legwork and R&DI for the late game. Occasionally useful to store something before an early levy. Worst case it's something to write about before giving to Aesop.

−1 Astrolabe −1 Aesop's Pawnshop Only 1x astrolabe requires a bit more MU juggling, but can be worked around. With no cache in the deck I don't need to see Aesops early. Every card is worth playing even if he didn't exist, he's a bonus, not a lynchpin.

−1 R&D Interface +1 Sacrificial Construct I'd love to keep 3 R&DI but 2 seems okay since they are tutorable. Sac construct is the 45th card and depending on your meta can easily be something else.

−2 Cache +1 Legwork Get the points you earned by remote locking.

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