Dirty Harry - 2nd Place, Jenkintown PA

Tekkactus 94

Do you want to go to game point on turn 2? Do you want to play a deck that requires your opponent to steal 3 agendas but only includes 5? Does the phrase "Archived Memories Mushin no Shin, play Mushin no Shin, go" make you all warm and fuzzy inside? Have I got the deck for you!

This deck has almost no bad match-ups because it doesn't play Netrunner. You can make all the money you want, run as often as you want, and at the end of the day the game will still nearly always be decided by "Do I win or flatline if I run that remote?". Just Mushin it. Look your opponent dead in the eye and install an unprotected 4 point agenda. It doesn't matter. They'll let you have it. They're scared.

(Second place at Jenkintown SC, 7th Dimension Games)

3 comments
15 Mar 2016 forktines

Been trying this deck out on Jinteki.net. 's quite a lot of fun. My favorite play so far was Jacksoning back 3 Cerebral Overwriters with 6 cards in R&D before mandatory draw into Mushin advance with 3 brain on the runner and 4 points in my score area. That's the kind of mind games that'll keep someone up at night. Bravo.

1 Apr 2016 Outrageous

I've been trying to determine if there's space for Junebug or Harvester in this deck. You can run two of each, but then you don't have space for Jackson Howard. I've also been toying with the idea of shrinking this down to 40 cards for ultra consistency.

7 Apr 2016 Daemonology4

Attempting a few changes to reduce to 40 cards: -3x Eve Campaign, -1x Viper, -2x Archived Memories, -1x Jackson Howard, +2x Melange Mining Corp., +2x Clone Suffrage Movement

Obviously a slightly risky economy move, but there are more opportunities for archives reclamation with clone suffrage and a few more assets to shell game with. I toyed with the idea of using the stray influence for Back Channels given the mushin games, but couldn't find another card to kill. Any thoughts on an influence swap at this point?