DDoS Wündershit (v.2)

hilreeee 85

MWL APPROVED VERSION:

This is the ultimate combo-wombo deck but it is surprisingly effective. Essentially you spend the entire early game getting your pieces together which are two Leprechauns to host your three Hyperdrivers, as many False Echos as you will need to get rid of all the ice on R&D (Clone Chips will allow you to send up to 5 pieces of ice back to the corps hand! Then lastly you need to drop DDoS and Keyhole. I like to do this after I've popped the hyperdrives to keep the whole thing a surprise. Personal Workshop is there to help facilitate all the installs, but I wouldn't mulligan for it. If my starting hand has a Leprechaun I almost always will keep.

Anyway, once you're set up, pop all three hyperdrivers, trash your ddos, and false echoes and proceed to keyhole away for thirteen clicks!

I've added all the silver bullets needed as well for any unforeseen circumstances. An Eater in case they score an accelerated beta test or something else that would allow them to have rezzed ice on R&D (also an Escher for the same issue if that is an easier route), and Employee Strikes in case you're playing against Harpsichord.

I've tested it out a ton at my local league and our store championship (which it did amazing at! The corp side just didnt fare as well). I'd estimate this deck has a 80-90% win rate. It has enough draw power to have the combo set up by turn 5 or 6 usually. On a side note, you WILL feel like the biggest douche bag for making your opponent shuffle for 13 clicks worth of keyholing...

Other tips/weaknesses:

If theres a Jackson Howard on the board ALWAYS run it before you start Keyholing. I know that sounds obvious but its so east to forget.

If theres a Caprice on R&D it really sucks. You just have to initiate the run without keyhole so you can trash her if/when you win the psi game... similar with Crisium Grid too.

If youre playing against a fast advance corp and it seems like you're running out of time dont be afraid to pop the hyperdrivers early and use those extra clicks to play diesels/quality time and hopefully get set up enough to get in and get some agendas.

Same with DDoS. If you are fairly certain there's an agenda in a remote (check with infiltration if you need to!) pop a ddos and go for it! Thats why theres two in the deck. You'll be able to find the other eventually and get the 13 click combo off with it.

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