Permutations

RiverLethe 33

Leaven: And how do you map a point that keeps moving? Worth: Permutations. [Cube, 1997]

Derived from a combo of Code Marvelous/D1en Twins Effect and The Ryan Burke Roid Rage.

Idea is to use the Foundry's ability with the Twins and Merlin to create either inaccessible or highly taxing servers. Use of Chum to strengthen further and add extra net damage, followed by Cell Portals to make it all start over again.

Cards were selected to complement finding ICE and/or getting them to HQ, as well as being able to recur them from Archives when lost or trashed.

Some cards that might need to find a way in: ASH; it's in faction and obviously adds to the frustration of accessing a server. Cyberdex Virus Suite; I opted not to because I'm not sure Clot matters here. Barrier ICE; there is almost no ETR in this suite, but again, I'm not sure if that is needed. May need a bit more econ, especially if you don't score Advanced Concept Hopper.

8 comments
29 Mar 2016 Trypios

what's your winning condition though? You have no ETR other than Turing. Cell Portal is hands down the WORST piece of ice in the game and they can jack out after the subroutine fires. I also see no economy justifying big ice.

29 Mar 2016 RiverLethe

To either shut out or tax the runner so they can't run again right away, thus giving you a scoring window. Flatline is also a real possibility, though more so with an unprepared runner. And if they jack out with Cell Portal as the last piece of ICE after they've had to run through a double or triple Merlin (maybe it's been Chummed as well) or the sentries (any of which could also be boosted by CT), then that's effectively an ETR, no? I think you're right about the econ problem; the ABTs can help with the big ICE, but it's probably not enough. I will say that this deck is completely untested at this point, so you could be right on.

29 Mar 2016 DarkMite2

I really love The Foundry: Refining the Process. I haven't played it in months so when I saw your deck I was intrigued. I like what you are doing, but agree with @RiverLethe about Cell Portal. (Maybe if it didn't derez itself, it might be a decent piece of ICE.) I has some thoughts, but it started to ramble, so if interested look here... netrunnerdb.com

29 Mar 2016 RiverLethe

You definitely solved the econ problem with that version. I like what you've done there for the most part, although I don't know that I'd want to give up all 3 Corporate Troubleshooters. I really want to find a way to make Chum/Cell Portal work with the grail ICE, but that may be too janky, as you'd have to have the right pieces in the right place at the right time (and while you're trying to put that together, the runner probably has some free accesses).

30 Mar 2016 DarkMite2

@RiverLethe Thanks - you also have to worry when the ICE after Chum gets destroyed. Then Chum becomes useless. I like the card, but have seen it become a dead card in many games. I did have 1 copy of Corporate Troubleshooter but cut it for the extra Eve Campaign GL!

30 Mar 2016 RiverLethe

@lroach2 I'll definitely keep testing. Are you by any chance part of this meta? boardgamegeek.com

30 Mar 2016 DarkMite2

@RiverLethe - Yep! I'm Larry from Memphis. We play at Comic Cellar . =)

30 Mar 2016 RiverLethe

One of these days I might make it up there!