Gagarin and Friends: Making Money and Ruling the World

berenzen 121

So this deck is basically how to make money and abuse the crap out of alliance cards and Indian Union Stock Exchange. The big thing about IUSE is that it works with neutral cards as well as the rest. So even more value out of diversified portfolio. The deck is super taxing, and makes tonnes of money, making it very dangerous for the runner to face check into an assassin without a sentry breaker. Runners stop laughing when you end your post- siphoned turn with more money than you had pre-siphon.

Agendas

Corporate Sales Team because it's a card that gives a really good drip economy over the course of the game. 10 total turn drip is great, and is better than most PAD campaigns end up lasting in the long run.

Global Food Initiative is in the deck for the same reason it's in every other deck. It's the best agenda in the game, for good reason.

Oak Town Renovation is there because it's one of the best renovation cards. It's biggest issue is that because you can't never-advance it, it needs a scoring server up, but that's not that hard in the end.

Project Atlas because it's a 3/2 in Weyland, so it's always never-advanceable, and with Jeeves, will always get you that counter to get whatever you need.

Assets

Commerical Bankers Group and Indian Union Stock Exchange are there for the same reason, they provide good, cheap drip econ. Not expensive to trash, but at the same time if you lose them, it's not the end of the world.

Encryption Protocol is there for two reasons. 1) it enables the 0-cost for Jeeves. 2) It's makes trashing ultra taxing. It makes Jeeves effectively 9 credits to trash, and a lot of your other assets a lot less ideal to go after. For a deck that's as asset heavy as this one, these provide really good asset protection.

Jackson Howard: There needs to be a reason not to have him more than one to have him.

Jeeves: There are a bunch of decks out there that can show you why exactly Jeeves is good. It's a PAD campaign at worst, and a way to score out your 4/2s in a turn.

Mumba Temple: Pure value, even at rez. This is the card that make you money with IUSE. Free rezzes, that make you money. It feels really good to make money off of rezzing assassin, let me tell you.

Mumbad City Hall: It's in faction, and fetches many different pieces of your deck. Why wouldn't you play this in any deck dealing with alliance cards?

Museum of History: Yeah, it's a museum deck. Museum is a really good card. They trash a Jeeves? Noise put cards in your archives, put them back. And if they trash it, you can wheel it right back with a click with the right cards out.

Team Sponsorship: For when installing cards from hand isn't enough. I've had fun with this scoring an agenda on click 3 then slapping a GFI down and advancing it one, threatening a win on the next turn.

Tech Startup: It's a good card that really is just filler for the deck. It grabs necessary pieces early game, and wheel trashed cards back out late game. It's a good card, but it could definitely be something else.

Upgrades and Operations

Cyberdex is in there more for medium punishment/anti-noise tech than anything else. You're not scoring from hand, so clot really isn't an issue.

Diversified Portfolio: It generates more money faster than hedge fund does. Turn 1/Turn 2 it might be less overall than hedge fund is, but once you start getting your remotes set up, you can blow it for 8-10 credits plus any Indian Union Stock Exchange credits. It's pure value and siphon protection. With limited operations slots, Hedge Fund always seems to be worth less than Diversified Portfolio ever does.

ICE

Assassin is there for punishment. If a runner isn't expecting it, and runs with a low hand size there's a strong chance of a flat-line. Still dies to faerie, but as an outer piece of ice that's fine.

Komainu is in the deck as a placeholder, as of Liberated Mind, this will likely be Brainstorm. However, Komainu is still fairly punishing, hurting faust hard, and gets rid of faeries for Assassins and Tour Guides.

Tour Guide: As a Weyland asset spam deck, why wouldn't you run this? You're looking at 6-15 ETR sub routines, which is still very taxing on cards like mongoose and mimic. Shrike and Faerie still kill it, but if you throw it behind assassin, you have a chance of killing the faerie. Just beware of Parasite.

Baliff is there as a cheap ETR ICE that will likely make you back your money. Overall, probably better than ICE wall. Still dies to parasite, but then that's a parasite that isn't on another piece of ICE.

Hadrian's Wall. The Wall that taxes all. 10 credits to rez (a pittance after a while), and advanceable. Can't figure out what to do on your turn? Triple or quadruple advance. On it's first rez it's 7 credits to break with corroder, or 5 cards with Faust. If you advance it, it become even more punishing. Doesn't really see play because of it's rez cost. But this deck doesn't know what to with it's money once you hit mid-game.

Spider Web: Good anti-faust tech. Not horribly taxing vs. corroder, but it's still 3 credits to break.

Enigma: Cheap ETR ice with a bit more. A good early game ice, not so great late game, but not horrible after a komainu if they're playing with Faust.

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