Reina Ice Melter 1.5

liquidcooled 134

Concept Reina deck. nothing new here.

2 comments
26 Mar 2014 liquidcooled

1.4 Notes: I better do some explaining here. This deck is supposed to be pretty focused on ice destruction, paving the way for Keyhole.

Ideally you will deconstruct R&D while making Keyhole runs. The remaining ICE to be broken by Knight/Crypsis/Corroder. Deja Vu for recurring Parasites, e3 to make Knight breaking cheaper/overcoming huge bioroids,

Weird stuff: Kraken for that extra surprise ICE trash. I chose Kraken over something like Emergency Shutdown since I think I'll be able to foresee a better window for scoring an agenda (Keyhole) than I will for getting into HQ. Although I do run a Nerve Agent, this is primarily a fake out as I won't be actively pursuing HQ unless i happen to have accumulated a serious amount of virus tokens. Then re-host a Knight or two and see whats up.

Rehosting Knights is also the planned way to access Archives quickly, as theres no doubt that once Keyhole shows up, they will be wanting to ICE up Archives, and R&D.

26 Mar 2014 liquidcooled

1.5 Notes

-Removed Kraken and Infiltration for some card draw and recursion. I'm most likely going to change the Levys to Clone Chips.

-Added Ice Carver for further synergy with the decks theme.

-Removed e3 as I should be destroying the big ICE that i would intend to break with e3.

-Deck is a more svelte 46 cards now :D