Near-Earth Hub Was A Mistake [4 GNKs, 11.5 wins out of 12]

ggDropbear 229

NEH Was A Mistake

You see, whether you can play NEH or not, being able to think up this kind of design, it depends on whether or not you can say to yourself, ‘Oh, yeah, imbalance like this exist in real life.' If you don’t spend time watching real face-to-face games, you can’t do this, because you’ve never seen it. Some people spend their lives interested only in themselves. Almost all jinteki.net decks are produced with hardly any basis taken from observing real people, you know. It’s produced by humans who can’t stand looking at other humans. And that’s why jinteki.net is full of 7 Point CI!


Is currently 11.5 wins out of 12 in Thursday Game Night Kits in Adelaide. This thing is designed to score from hand, without even needing to have bluffing skills (although it helps to have a little bit of bluffing skills). It's classic "Fast Advance" with no meat, no traps, just going faster than the speed of sound.


UNUSUAL DECISIONS

Global Food Initiative: This is a weird card that I've actually kept in for the purpose of giving a few important spaces for other cards and keep the Agenda suite down to 10 cards, and also to threaten a 3 point score for the win out of nowhere. Easiest way to score is Biotic Labor, Install onto SanSan City Grid, Advance 3 times manually, use AstroScript Pilot Program token for last advance, win from having just 4 points in your score area where the runner thinks it's safe. It's also stupidly simple to score two Astroscripts in the first place.

Sensie Actors Union: For free, it gives you more cards on the first turned rez than Daily Business Show and allows you to choose from other cards in hand. Most people already know to trash DBS, so we want peak first turn efficiency here.

Only 2 Team Sponsorship: This is the least defensible thing on the list, but I want three SanSan City Grid and I don't want to get rid of my GFI and then have to get rid of more ICE or Operations because I have 2-3 agendas instead of just the 1.

Fast Track: I used to hate this card. Now it's the best mindgame card in the deck - use it last click to get an AstroScript when you have a defended HQ and another AstroScript scored with token and watch your opponent sweat for the next four clicks.

Targeted Marketing: This is the "win more" card. In half of the games the other player just plays around it, which slows them down enough for you to score out stuff. In the other games, they go on a glory run and give you the 10c, which wins you the game next turn thanks to just rezzing a SanSan and scoring out the Beale you just drew. Situational depending on how much of an asshole you want to be - you could probably just take these out and have a normal agenda density, but where's the fun in that?

Oh, and it gets rid of the Runner's Hacktivist Meeting. Yeah.

Little Engine: Because we need more "STAY OUT" ICE on R&D just in case they find their Corroder. Dig is our enemy here, this keeps them out for enough turns to win.

Pop-up Window: This used to be the best card in the deck. Now with Special Offer, it's pretty much been replaced. Still good to install but has seen better days, and probably will be replaced by Vanilla.

Assassin vs. Cobra: Assassin is great... but it's too expensive to rez sometimes and it's a trace. Cobra is cheap and does the same job with no traces... but it's easily broken. Them's the kicks. Saving those three credits might be the best idea right now, but we're still in TBD zone.

Special Offer: DO NOT REMOVE THIS CARD. I thought this card was crap. I WAS WRONG. I've seen players break the subroutine with AI breakers just to make sure that I didn't get five credits. This is basically 4-6 of Sweeps Week, with no "hand size?" questions being asked.


To be added with The Liberated Mind: Vanilla to replace something, maybe remove 1x Assassin for 2x Cobra and have a look at Waiver, although we're not that kind of deck. Also replace 1 Project Beale with the third Explode-a-palooza. As I'll 99% will be taking this into the Regionals next month, I'll have to see what's best.

Feel free to comment on how good/bad it is! Any changes you'd make?

4 comments
31 May 2016 sruman

How are you finding the targeted marketings? They seem somewhat out of place in an NEH deck. Is it to (partially) counter hacktivist, etc. ? The assassin is somewhat beefy but when clot-locked, what is your strategy? How much Hayley/Kate with clot (and sac con) in your meta?

31 May 2016 ggDropbear

@sruman Targeted Marketing their Clone Chip or SMC is basically hell for Shaper. It just aims to slow down the opponents board which in turn lets you do whatever you want.

The plan when clot goes on the board is to purge it first turn, then if they have clone chips you start to slowplay and search for the Cyberdex Virus Suite. Targeted Marketing Clot can also work if it's not game-point (and if you troll out an explode-a-plooza, it's 15 credits for free). Or sometimes the runner just runs poor and can't pay the 4 credits to SMC it out, this is usually the best option to wait for.

Almost no Hayley/Kate, it's mostly Anarch and Criminal right now.

1 Jun 2016 firesa

Deck looks fine, I don't like sensie actors in an NEH deck that doesn't go heavy horizontal because a good runner will run and trash it often before you get the chance to fire it, whereas DBS at least taxes a little bit (though without mumba temple it might be less appealing to run). Also very few etr ice, I usually run fewer pop ups and a few more gear checks, but eh. Anyway 11.5 out of 12 wins? Have I played you in any of those gnks? Maybe the last time I played you you were still on NEH kill..

1 Jun 2016 ggDropbear

@firesa I think you're the only person I haven't played, which is probably why I haven't lost yet :U