Steal the Government

Erenoth 10

So this is my attempt at playing around with some of the new cards. Saw Exchange of Information and really wanted to abuse it, though "What's better to steal then Government Takeover?" The answer is NOTHING. Though Vanity Project comes in a distant second. Since I need to tag and I've got big agendas might as well through in the kill combos, and with three of the new Consulting Visit I can kind of search out whichever one makes the most sense at the time. Agenda density is low and the three Jackson Howards and Museum of History help keep it even lower, help control when agenda's show up.

No real idea what I'm doing with the ice other then great big stuff. Only really need one remote, two at most. Shadows on centrals do a decent job taxing, and possibly even tag. Can be advanced beyond mimic range or make some money. An early Quicksand is funny on RnD as that's where really needs protection. Keep an econ card or two in hand in case of account siphon when possible. Not sure what else to say. Oh, make sure you contract kill/sea trash that critic.

Any advice or recommendations are welcome, especially when it comes to ice.

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