(Draft, Needs Help) Painting with Kit/YogSaurus

Leenoco 1

Its my first attempt at making a Kit deck after playing mostly only CT so I went a little overboard ad the chance to be forced to use a bigger deck and dont know where to cut. Right now I have 3 MAJOR flaws in the deck as well.

The deck however is mostly focused on running R&D all the time and use paintbrush to make sure its free and easy to get in. and with 2 Mediums and a R&D Interface or 2 I can be cycling through the deck in no time to find your agendas.

The flaws in it however are: 1. The deck is above the card cap. This isnt so bad, just makes the deck inconsistent. 2. My rig REQUIRES me to have all my mem chips and Dino out to be fully effective. 3. Late game Econ... I just dont feel I have enough.

I would love all the comments and criticisms I can get as this is only my second deck I have built. I have 2 core sets and 1 of everything else to use in deck building. Thanks everyone.

4 comments
28 Mar 2014 Leenoco

I also just thought of another problem... 4: Archer. Im thinking I should add 1 or 2 personal touches to deal with it... but again I am adding more clutter in a very cluttered deck already.

28 Mar 2014 Leenoco

I also just thought of another problem... 4: Archer. Im thinking I should add 1 or 2 personal touches to deal with it... but again I am adding more clutter in a very cluttered deck already.

28 Mar 2014 x3r0h0ur

You're pushing the rig too much. What you need is procontacts, works great with cheap breakers.

As for archer shaper has the best answer, but you need tutoring to run it, so I'd use SMC and clone chip, as well as the answer to archer: sharpshooter.

-1 RAM -1 Mopus -3 cyber solutions - 3 modded +3 professtional contacts +1 kati +1 sharpshooter

Now you need the tutors -1 SOT -2 indexing -1 escher +2 SMC +2 clone chip

That should bring you closer to what you need. I don't normally yogasaurs as kit, as the investment and conditionality of it are pretty savage. I'd rather have to install cyber-cyphers as needed, since that keeps you aggressive. With scavenge in the deck you can move them around, stick them on omni-drives to improve efficiency, etc.

My loadout would be 2 paintbrush, 3 cy-cy, 2 femme, 1 corroder or snowball depending on inf, and 3 omnidrive. Then you tinker all face down ice that cy-cy will face, and once it's rezzed, you paint it up with paintbrush! Cy-Cy normlaly will cost you 1-2 credits, down to 0-1 with omindrive/lockpick. Smaller breakers feel better for early aggressors, which is what kit shines as.

Just food for thought.

28 Mar 2014 pyroplop

Well, xerohour beat me to it. Great advice and a couple pointers I may have to think about as well.