Live Fast, Die Young (Leave An Androgynous Corpse)

Zedaej 9

I wanna preface this by saying I'm a pretty new player (about 6 months or so in the game) so I'd be happy to hear your criticisms and ideas for improvement and, equally, please take my advice with a pinch of salt because my experience and meta are narrow. Just wanted to share this because I've seen people tinkering with Rebirth lately and I - really loving the idea of that card, adoring Andy, and seeing the obvious synergy between the two - want it to work. Badly. So here's my attempt:

(Further explanation/breakdown to come. Comments/Criticisms/Questions welcome!)

Live Fast, I'm a special snowflake. I have to play games my way. So when the local Netrunner guru remarked "You play Wyldside in Andromeda?" in a tone that suggested it was unnatural, I was hooked. I love Wyldside. If you're gonna be drawing, why not do it twice? The aim is to burn through the deck with an unmatchable pace, pressuring the corporation with pokes, #forgedactivationorders and Account Siphons (though siphons are just as strong held til late-game) while establishing a rig almost as an afterthought.

Rebirth is unreliable. That's it's main drawback and the primary source of hate I've seen thrown at it. While I believe this to be less of a drawback than it would initially seem (see Leave An Androgynous Corpse, below), a side-effect of my Live Fast mentality - especially combined with Andromeda's Identity Ability - is that Rebirth should show up pretty early.

Die Young. Unfinished (Leave An Androgynous Corpse) Unfinished

A typical turn is: Wyldside, Run, Run/Utility, Install.

So we wake up at the club, meeting new and interesting people; after a liquid breakfast, head out to poke and pressure the local corporation, get 'em to spend some cash or go and poke about in their servers; If they bleed, keep running and press the advantage, otherwise recoup and see what they do.

An older version ran Exclusive Party. These provided an excellent early-game option to make runs instead of emptying the hand, as the first two played are effectively not worth the clicks even if you've got nothing better to do (and Clubber Andy always has something better to do!) but really I just included them for the narrative value. The draw power in this deck is already insane, and Chronos is always lurking about at my local.

Armitage over Daily Casts: Sometimes you've gotta go Tag Me. Corps will tend not to trash your Wyldside, but Daily Casts is a liability at worst and a dead draw at best beyond that point. The deck's primary downside is running out of puff in the long game, so holding onto an Armitage or two for after Wyldside is gone gives you the chance to drop the resource and draw 6 off've it. If the corp trashes it after that it's a bit of a tempo bump for them, and if they don't? Bonus.

1 comments
4 Jul 2016 LynxMegaCorp

My chain hits my chest...