Anarchy in HB

Gaxx 14

Ok so this is a canonic Adam deck. You give early pressure on all servers clicking away all the ice they put up and E3 through it if its big and has lots of subs. Your early game goal is to snatch agendas from HQ(at least its the most frequent agenda source) to drop Brain Chip and spiral out of control. Abuse your directives. Pressure everything with ABR forcing the corp to spend money. Multiaccess as much as you can. Try and draw each turn. Sports Hopper is your best early game option to soak up damage so use it. If you get early game agenda you are solid. Just establish your passive econ to support your trashing and icebreaking needs and slice open any server you want ocassionaly using Always Be Running to crack open some bullshit 14 str ice for a couple of credits. Deny corp with Hunting Grounds if needed while establishing your rig. Laugh at all the clickable bioroid ice. If corp tries to rush agendas just grab them with your magic icebreaking shenanigans. If corp aims to kill you till you are dead, careful running is usually enough. But cars are there to help. Remember that damage is a threat only on early stages. FA can be a problem so try and combine rd and hq multiaccess. Maybe a second Turning Wheel is a good idea to give a more stable rd pressure. If a corp is unlucky enough to play long game just establish your rig so that it pays for itself and watch them suffer.

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