Building for the kill

WaltDixie 21

For some reason I like Corps that cripple their opponents, ie. slow or subtly ongoing trouble rather than sudden death by ninja. I was trying to go that way with Arya's in a previous deck (economy cripple), but failed because there was no real threat to the Runner in the initial phase and he could build up his rig quite easily. In other words: it was too slow.

This is a similar attempt but going instead for card cripple using the Builder id. I started from a few nice idea in Venali's deck. First, 3 Snare! and 3 Prisec, the most consistent kill I get in this deck is setting up a remote with these cards, a Runner with no Armor is usually finished. Second, subliminal messaging as a remarkably successful drip economy.

From Ulkrond's deck I got the idea to go with 2 Consulting and a set of threat cards plus EoI. I added 3 currents to avoid getting my ID erased which is a pain. Housekeeping joins a set of sentry ice cards which all serve to remove breakers from the Runner. I usually have 2 sentry in the central server under threat against any Runner I suspect of using Mongoose, for instance.

Advanceable ice is chosen not to spend too much, I just want sufficient ETR ice and triggers for the ID. Agendas are chosen to limit their density, with takeover to get options for EoI and Archer. 1 Elizabeth millls because locations are annoying and removing one bad pub is useful.

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