The Second Coming

vvribeiro 816

Main strategy is simple. Gather money and setup for your big turn. Which is Apocalypse + about 7-8 Keyhole runs. When the time comes you'll want one Aesop's in case you didn't win; one Keyhole for obvious reasons or a SMC or Clone Chip in case you didn't draw the Keyhole.

Then it's time to 3 Out of the Ashes on the centrals and forfeit the Hyperdrivers.

That's the best case scenario.

But one great lesson I learned from this deck is PATIENCE. Most defeats were due to the lack of it. The Corp will score 2 or 4 points. Or even 6. Do not rush. Stay faithful to the plan and things will work out great. Fast advance is dead, so there's no reason to desperate actions. Nevertheless, not all victories were by combo, since this is a pretty versatile rig, good old run and score is still an option.

C&C are welcome!

4 comments
23 Aug 2016 FarCryFromHuman

The Aesop's Pawnshop doesn't really seem worthwhile here. I guess you can sell a rig component before you fire off Apocalypse but otherwise... I don't really see the point. Symmetrical Visage might be good instead as you are going to draw a lot while setting up and you need credits for installs. I'd like to recommend Professional Contacts but between Apoc and being another slow card it's probably not the right call. Maybe in place of the Magnum Opus.

23 Aug 2016 vvribeiro

Aesop's Pawnshop is not only a econ card here. It also helps get the cards I need back in the heap and gives Levy AR Lab Access back it's full power. ProCo is indeed a nice choice but I believe Opus is more important. Thx!

24 Aug 2016 codychilton13

@vvribeiroI actually really like this deck! I love playing deck that are out of the norm! @FarCryFromHumanI think the aesopes is meant to be held until after apocalypse so he can get money while rebuilding his rig.

25 Aug 2016 vvribeiro

@codychilton13thank you and you're absolutely right about the Aesop's Pawnshop