Always a Criminal 1.5

geekmate 14

The idea is to pressure centrals essentially and gaining a lot of money.

Temujin Contract should be played on HQ for maximum efficiency.

Always be Running gives you a nice joker on unexpected ice. The mandatory run in first click is not so much a backdraw as the deck is build to run all the time.

The idea of Golden here is to deal with awful cards like Assassins. As you are rich, it's not a problem for you but it can undermine the corp and discourage to rez any card like that.

I still have a problem with code gate, especially the one with multi-subs like Little Engine when they are on Remote and when it's critical to attack this server. Inside Job or Planned Assault should be kept for moment like this.

Also maybe ABR could be only 2 copies as it's more like a joker. It could free 3 inf and maybe there is something to do here !

3 comments
31 Aug 2016 FarCryFromHuman

I agree, I'd lose an Always Be Running for a Gordian Blade, and maybe a second for a Levy AR Lab Access.

31 Aug 2016 x3r0h0ur

If you have ABR you want E3. this helps you trounce bigger ice, for cheap prices. And it improves your HB MU without finding ABR even! It, hilariously, also makes golden slightly better.

31 Aug 2016 FarCryFromHuman

e3 Feedback Implants is a great include just for HB, and is better with ABR, definitely. It only helps with Golden when you aren't derezzing the ice though. Honestly I'm still not sure Golden is worth using aggressively without Sahasrara or something.