Money And Breakers Kate

Kopiok 373

Get money, get breakers, get R&D accesses. The no-frills Shaper deck that has been doing pretty well for me.

Card Choices

Maya for memory because being able to have Opus + 2 breakers or 1 breaker and a utility program + SMC is super nice. If you don't feel like that's necessary, use Astrolabe. I may try testing this out with Astrolabe again just to see if I find it flowing as well as with Maya.

After learning how to play against it, I'm finding Opus to be quite enough vs. CtM. I'd originally had Rabbit Holes (ala the Silver Bullet Kate), but I just replaced them with more actual money. Getting the Daily Casts, instead, fill in a similar role and help smooth out the econ curve tremendously if you aren't able to get Opus out early.

Had been thinking about using NACH for a while. Added it after seeing saetzero commit to it in this Chameleon deck. Made me feel better about making that choice. It also combos nicely with Maya!

Patron is kind of a large hit, early econ wise, but it combos so nicely with Temujin Contract that it is totally worth it if you get a little bit of early econ. It matches up gloriously against the asset spam decks. If you're not generally finding open servers for it ever then swap it to Quality Time.

Money, efficient breakers, and R&D multi-access. What more do you need?

5 comments
14 Sep 2016 gammanet

personally I think 3 temujin might be too much, but you're the one who has played it. I think the influence might be better spent on a legwork or rumor mill.

I have found with NACH you generally want a second film critic, just to help it stay online, and because snatch and grab can be a painful hit.

14 Sep 2016 Kopiok

@gammanetWith just two Temujin I've found it much less likely to be seen early, and a turn 1 Temujin is (I think) the best Temujin. It also becomes more likely to see a mid-game Temujin after the early one. Having a Legwork would also be a fantastic use of that influence, though, and definitely worth exploring with this deck.

15 Sep 2016 Manu l Humain

I like your deck wich give another answer to the threats I want to deal with to the one I built yesterday, have a look at it :

netrunnerdb.com

I've got more silver bullets but you have a better synergie between Patron and Temüjin and you avoid tags where I've got more links... To deal with big sentries we have two differents solutions to, what do you think of both ? Thanks.

15 Sep 2016 Kopiok

@Manu l Humain That deck looks totally solid. Sports Hopper is fine damage protection and draw. I just went all-in with New Angeles. I'm not certain you really need PolOp if you're running all of those Rumor Mills, I'd make that another Clone Chip, especially if you might hit damage from NRE. I'd only use one Net-Ready Eyes, personally. You could also probably drop down to one Beth. Dropping a Beth and NRE would give you slots to put in Patron or Quality Time.

15 Sep 2016 Manu l Humain

@Kopiok Thanks for your advices. About my deck what do you think of :
2 Rumor Mills -> 1 Rumor Mill, 1 Vamp
1 PolOp -> 1 Councilman
1 Paperclip -> 1 Corroder
1 Beth -> 1 Clot
1 Dirty Laundry -> 1 QT
Toolbox effect/silver bullets : Rumor/Vamp/Councilman/Clot in the same deck... I do not use Clone Chip a lot and will install just 1 NRE but I need to draw it, so I put it twice...