AmpersandDrew's Gift

Erik Lutsch 9

For my good friend AmpersandDrew. He lives in NYC.

Put out agendas early and use Hollywood to create your meat damage ice and fast advancement of hostiles. Snare!, Housekeeping, Space Camp, and a sneaky Brainstorm should also slow the runner down.

Speed is of the essence, so don't give the runner time nor comfort to build their rig.

Don't protect the centrals unless it's for annoying and spiky Ice walls .

4 comments
24 Sep 2016 AmpersandDrew

Hahaha What a great gift to wake up to this morning. Shout out to Vancouver and everyone who roleplays when they Corp.

24 Sep 2016 Erik Lutsch

Small Edit. Drop red Herrings, add another Snare.

30 Sep 2016 AmpersandDrew

So I've been playing this for a week. It's been winning 50% of the time. I'm still new to kill decks but here are my thoughts so far:

1) I prioritize ICE in the opening hand b/c several of the losses were 1-2 ice games.

2) I support the Snare! replacement of Red Herrings. I'm only able to get 7 agendas against slow setup runners like Iain. Most of my victories were flatlines.

3) That said, I'm considering adding cards to aid tagging. (Perhaps some ambush assets?) I found myself either hoping the runner would access Snare last click so I could Scorch OR clicking for credits trying to get a big enough lead over the runner to SEA-Scorch-Scorch.

4) Space Camp is fun. I don't recommend installing it b/c it was rare that I had to "fake out" an agenda install. It served more use in HQ (or in Archives with all the Temüjins running it).

5) I'm still learning how to pilot Hollywood Renovation. (e.g. combo-ing other agenda advancements, leaving Renovation on the board past 5 to FA Oaktown)

30 Sep 2016 Erik Lutsch

I've been messing around with this ID for so long I'm still not sure what the best way to play it is. If you can better this deck by all means please update it to V.2!