Tag City 2.3

Slapdash 227

This deck is built only from a single Core Set and the Deluxe Expansions. It uses heavy tagging with the threat of painful operations to make the runner take a tempo hit dodging or ditching tags.

You generally don't need tons of money, since the most expensive ICE to rez is 4 and the only other cards more expensive are the Hedge Funds and the one SanSan City Grid.

Try to keep your Quantum Predictive Models behind ICE that will cause the runner to be tagged when they access. This means making sure you have something taggey (ideally Data Raven) in front of both R&D and HQ, probably.

If you're facing a deck with Mimic in it, scoring Improved Tracers is huge for your Matrix Analyzers and Turnpikes and make most of your other ice just... gross for the runner.

Don't worry if the runner scores a few agendas. Seven the 11 agendas are worth only 1 point and the other 4 are only worth 2 points to them, so they're going to need plenty of accesses to get to 7. Plus, you should be handing them negative points with News Team.

To make the most of those Scorched Earth, Closed Accounts and The All-Seeing I threats, try to cheese out your Breaking Newses by playing them one turn and scoring them the next so you can take advantage of the tags.

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