Stealth Lockdown 1.0.1

SnarkAttack 44

My first (well, second) attempt at building a solid Smoke deck. The idea here is just to get set up as fast as possible and then hit the corp wherever it hurts.

Indexing, Legwork, The Maker's Eye - Apply pressure wherever you can get in/wherever you feel confident the agendas are hiding.

Dagger - It's either this or Switchblade, and the cost of two stealth credits from the get-go with Switchblade is just too high of a tax for the way you want to be playing.

Houdini - This deck just kept getting wrecked by Jinteki (more on that later) and DNA Tracker just HURT. Houdini lets you get up the the 6 strength necessary with just one stealth credit as opposed to refractor, lending itself to the "hit hard, hit fast" strategy.

Blackstone - This one is the most negotiable of the 3, but recently I've either been running into gear-check barriers (so we don't need to pump at all) or super high strength (a la Blue Sun) where this is about as efficient as Paperclip. The only super commonly played barrier that this is a problem for is Eli 1.0, so feel free to swap for Paperclip if that's giving you problems.

Temujin - I love Temujin with Smoke because of the lack of real credits it require to get into places. If you get yourself in a fairly setup state, it's easy to make it into a central for under 4 non-recurring credits. All servers being equal, I tend to point these at R&D to get the Mirror recurring credit back, which makes it even more efficient.

Levy - I actually really wish I didn't have to add this, but Jinteki "Thousand Cuts" just destroy this deck, this can give you a little more life.

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