1.1.1.1.0

Klopstock 640

This is a Null deck, which I played in a 1.1.1.1-tournament at the Highlander Games, Bremen. It is a really simple Anarch deck (there were two or three other players with quite similar lists), using all the good stuff from the MWL plus Temüjin Contract. Also Nfr, which should be just replaced by a Paperclip, but hey, Nfr is more fun.

Pack choices: The Core Set gives us most of the programs, the backbone of the deck. Mimic and Yog.0 are excellent breakers if supported by Datasucker and Null's ability, Parasite takes care of annyoing ICE, Medium provides great Multi-Access and Djinn is the glue that keeps all this good stuff together. Also Déjà Vu adn Wyldside, all around great cards and Cyberfeeder. Cyberfeeder. Not played much, but what a great card. From a certain point on, they provide basically a credit a turn, especially in a slower format they are pure gold. The one-of Ice Carver wasn't really needed on the day, but synergises very well, so it should most likely stay in the deck. Also it can be a nice surprise after a Purge or something, when the Corp is sure that just can't get in, providing the one point of weakening you need.

Since the Core Set provides a plethora of good cards, the Deluxe Expansion could be chosen for quality over quantity. So I went with Creation & Control. Clone Chip is just a beast with Parasites (especially without MWL), Dirty Laundry and Daily Casts are nice economy.

The Datapack I chose was actually the starting point for my selection. While skimming over the packs, Blood Money immediately sprung out. Paperclip may not be entirely necessary when you have access to Corroder, but there are also Rumor Mill, Temüjin Contract and Beth Kilrain-Chang in a single Datapack? Fantastic, sign me up! I ended up cutting Beth, but the Rumor Mill was a nice trick and the Temüjins did lots of work all day long. Paperclip synergises nicely with Null as well, and Nfr is in the pack as well. It can do some heavy lifting, should the opponent play big barriers.

My single card was Adjusted Chronotype. I wouldn't play Wyldside without this, since a Click per turn is a hefty investment, which was especially recognisable against a PU-deck which milled both Chronotypes from the Stack and a SYNC-deck which trashed it from the field.

All in all the deck is quite fun, but has some problematic matchups. With just a single Crash Space as tag and damage protection and nothing against Net Damage, it is quite fragile. Also it can take some while to setup and with no draw besides Wyldside, it is relatively inconsistent and largely dependant on the drawing of Wyldside. On the other hand it can work really well, breaking lots of ice extremely cheap and parasiting the rest. Just hope your enemy does not play Lotus Field.

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