An elegant weapon for a more civilized age. This deck dropped two games on the day of the event (both in the swiss) but went undefeated in the top 8, including saving my bacon in the finals. The SC was attended by 23 players.
Lets talk about Panchabread, shall we? I imagine that will be the most debated part of this deck. I am, however, convinced that it is not only a perfectly viable breaker set, but one of the best sets available for criminals. Pancha is relatively influence light at 6, its easy to draw fast with Andromeda's starting 9, it doesn't require recursion (though it is vulnerable to rig shooters that can target your panchas). Most importantly, its extremely efficient on space, allowing you more room for shenanigans, its cheap to install, and it handles any one ice server from very early on. In addition, your NBN and ETF opponents will be startled to find just how many of their ice also happen to be tracers to begin with...
Short version? Criminal as its meant to be played. You can't face check with impunity any longer, but it costs a measly 4 credits to install a breaker for any one ice server. Show the corps how early pressure used to feel.
Playwise, this deck thrives on money. You shouldn't have too much trouble building up a massive amount of credits, enough to hammer any server with an opening and keep the corp on the back foot. Guru (We'll talk about him later) and Aaron, when combined with oodles of money, provide very respectable defense against corp kill, and you're not nearly as matchup prone as a lot of runner. Having both HQ and RnD interfaces means you can hammer whatever server is open, and get valuable accesses without the need to run the server multiple times in a row. Your data suckers will accumulate counters very quickly, and that makes pancha a very efficient breaker indeed against much of the ice that is being played. It will take a little practice to get into the rhythm, but once you find it, corps beware!
Some downsides. Gang sign was my attempt to count a little more ETF and CI than I actually saw, and they ended up being a little too slow for most games, your mileage may vary. However, freedom through equality functions extremely well with gang sign, as you can fire off the gang sign when the corp scores for one last attempt to connect with Freedom before it trash. As you might imagine, Leela was my rebirth target all day. Targeted Marketing is also a problem if you meet the same person twice, since you only have one freedom, as the corp is likely to target your panchas and really interfere with your game plan. Its less so if the corp doesn't know what you're running, as Pancha isn't usually the card that comes up.
Some specific card thoughts.
Account Siphon - Yes, this is an amazing card, no this isn't a siphon deck, and yes, 2 was more than enough. Use this when its an economic advantage for you, don't be afraid to toss it. You're working to go through their ice cheaply, not trying to keep them crippled. The threat keeps HQ iced up heavy, which usually leaves archives or RnD open for your Temujins, and every so often you can unexpectedly pancha your way in turn one with sure gamble, ginger, pancha, siphon as your turn one (As always, don't try this against NBN or anyone you suspect is using boom).
Tapwrm - The namesake of the deck and the newest card, this was respectable, but probably not really earning being the title card. Its very good in Andromeda, as you're very likely to be dirty laundrying somewhere on turn one, and dropping this on the first turn is a major pain for corps. Its not uncommon for this to earn you 10 credits before it finally goes away. The downside is its usefulness drops if its not in your opening hand. When you're on the bookfoot, this little buddy isn't really what you want to see. Still, great economy, nice annoyance, the corp will be unhappy.
Guru Davinder - Okay, now that you've clicked on the card to remember what he does, this card is a definite meta call that turned out to be DEAD ON today. I saw a lot of accelerated diagnostic Boom decks, and Guru is an absolute dead stop to them. What answers they usually have frequently require them to contort their combo around a lot, and when combined with Aaron (to protect from breaking news) you can feel really confidant that a combo kill is not going to go off. I wish I had more of him in the deck and would probably go to 2 hostages, as both this runner's loss were from corps that assembled the combo too quickly. He also proved valuable against Jinteki, though more carefully. Combined with desperado, he allows you to fearless run unadvanced card and, since they aren't usually taxing you with ice, its not hard to keep up with his payments. Just watch out about playing him after wall of knives has been scored. Expensive!
Security testing - I thought decks might be going wider and threw this in at the last minute. They weren't, and even when they were (CTM) I didn't have time for this card, or a need. Replace with Inside Job.
An excellent day and a win for the blue team! Thank you to everyone at Blakfyre!
30 Jan 2017 FunkeXMix
30 Jan 2017 Amakaze