Stressed Out

Vandraven 1

I've only been playing Netrunner for about a month or so, but I have been to 3 store championships and one local tournament (trial by fire). This is a deck for Jinteki that I have been working on.

The basic idea is to play mind games and move around advancement tokens. All of the Agenda's are made to make scoring easier for the corp. Chronos Project is there to remove a heap for when I play decks that reuse their heap a lot, and Corporate Sales Team is there for the money because this deck can be very poor sometimes.

I use Mushin No Shin to put out Project Junebug or try to sneak an agenda. I don't bother icing remote servers all that much and the ICE is likely the weakest part of the deck. Clones are not People is played only when I know I can score that turn.

I try to keep about 4 credits whenever I can in case of a Snare! or just the threat of a Snare!. If a Project Junebug fails as a trap I still use it for the advancement tokens with Trick of Light. If Shi.Kyu fails as a trap I replace it on the server in case the runner hits my archives.

Jackson Howard is for bringing back cards I need like Mushin No Shin, Trick of Light and even Project Junebug.

I have thought about changing some things in the deck and adding other cards like Green Level Clearance, Biotic Labor, Friends in High Places or Aggressive Negotiation. All three cards work pretty well with the deck. I have also run the deck without the Corporate Sales Team and Utopia Fragment for 2 Fetal Ai. It works about the same but I like the credits from Corporate Sales Team and Utopia Fragment is the same cost as Fetal Ai for one more agenda point. Fetal Ai does hurt when it is stolen but depending on the runner Utopia Fragment can stop the runner from stealing.

I'd like to hear what other people think of the deck and will consider changing out cards based on advice.

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