It's in your HHHEEEEADDD HHHEEEAADDD ZOMBIE ZOMBIE ZOMBIE

RogueNecromancy 7

New to this, but this is what I've been toying around with lately. Fairly straight forward, just protect your archives and pitch agendas when you do get them in hand. Try and flat line the runner with net damage

2 comments
28 Feb 2017 PureFlight

This is a good start! It looks like you have a couple different things going on here. You might have better luck consolidating into one core strategy.

Primarily, you want to combine 2 things: giving the runner a reason to run + punishing runs. You have the latter (EMP, Overwriter, ice) but not as much of the former.

  1. You have the Hostile Infrastructure that Bio-Ethics, traps, and other assets just love. This is the framework for a lot of IG and PU decks use to kill runners.

  2. Your ID is great for small amounts of net damage hitting big targets. HoK and Neural EMP are good here. Typically trashing breakers or a Levy can be critical for a runner. If you like that approach, try adding a few Ark Lockdowns to remove those targets from the game. Removing their Paperclips means you can score out the rest of your points behind a Vanilla!

  3. There's a tricky-traps style of killing the runner that uses Mushin to set up Ronins, Fetals, and Junebugs. Search for the "Law of Fours" deck to see something like this. You're going for a burst of damage here; flatline them with 2 Ronins firing on the same turn. PE or Biotech are good IDs for this.

1 Mar 2017 RogueNecromancy

Thank you for the feedback!