Santiago's Blue Genes

Dillah 1

With this deck you will know what's in HQ and be able to get it.

Shrink HQ with random discard through Hacktivist Meeting, Wanton Destruction and Utopia Shard. Punish the corp for bulking HQ with Bug, Gorman Drip v1, and CBI Raid. Then raid HQ and access all the cards with Nerve Agent and HQ Interface. If the corp dumps into remote servers, your Copycat and Inside Job come to the rescue. And if the corp scores some agendas you will punish them severely with the combo of Logos, Gang Sign, HQ Interface, Nerve Agent, and Raymond Flint.

Spend the first couple of turns setting up your rig which gives you a chance to draw your Special Order or Logos. Either way, by the time the corp scores 1 agenda you will now have the breaker(s) you need.

You can use the Crash Space to counter your Account Siphon, while using the Dorm Computer to make runs. Both should insulate ok against Weyland and NBN tag & bag decks.

The genetics are a fun utility feature, offering light protection against any damage or click loss, plus giving you another way to put pressure on HQ with Enhanced Vision.

The combo of Autoscripter, Savoir-faire, Special Order, and Doppelgänger lets you tutor those programs or breakers then make a few runs in the same turn.

If just 1 Sacrificial Construct isn't enough to protect your very few breakers from being trashed, you can Same Old Thing your Inside Job in an emergency.

0 comments