This is an experimental CI deck which aims to hard-lock your opponent by taking away four clicks at the start of his turn using Victoria Jenkins and three copies of Load Testing. I was made aware of this idea on a recent Store Championship and I really wanted to try out something like this, mostly because strange CI combo decks are what I really like (like Fashion CI). I heard someone attempted this deck in Custom Biotics as well, but I think the giant handsize of CI here is necessary. Of course you could try to do it in Biotics as well, I ain't stopping you.
The object of the game is to simultaneously have on the field the following cards:
Victoria removes the Runner's first click, the last three are removed by playing three Load Testings. Then you gain a click from Jeeves during which you can do something. I would suggest first scoring Mandatory Upgrades so you get more clicks.
There are two ways of attempting this.
Prerequisites: All of the combo cards + 3x Load Testing + Biotic Labour + 2x Shipment from MirrorMorph, 12 credits
Prerequisites: Power Shutdown, Accelerated Diagnostics, Jackson, Jeeves, Biotic, SfMM in hand. No Interns, Load Testings, Subliminal or Reclamation Order in hand. 19 credits.
This combo is subject to all of the normal modifiers of CI7 (so like, if you have three additional installables in hand you don't care about interns, instead using SfMM to install them from hand).
There are many variants of this combo when you don't have particular cards or you do have excessive cards, or have more cash, or other stuff happens. Generally you need to use your brain and figure out when you can combo out.
Snatch and Grab - you can use this during or after your combo to easily dump your credits against Beth or kill Joshua B.
The Future is Now - you can Biotic it out to find Victoria Jenkins and toss her into the trash so you don't lose her.
Enforced Curfew - against Employee Strike
26 Mar 2017 Artacker44
27 Mar 2017 Simone Suka