Killing Me Just a Little Harder

KingOfOdonata 216

Swapped quite a few cards from the original build. Gone are the 3xForged Activation Orders, 2xDinosaurus, 2xKati Jones, 1xProfessional Contact, and 2xAtman. With Dagger as my main breaker, I saw myself just running rather than burning time on Forge Activation Orders. MU was often a problem and hoping to get Dinosaurus set up too long for the aggressive deck. The Mem Chips and Spinal Modem fixed that easily. Atmans for Gordian and Snowball were no brainers. Make the backup breakers useful for a lot of things rather than just a few cards. And turn off Wraparound. Economy was also an issue in the original, as Paintbrush was so click intensive and I never had time for Kati Jones. You need drip or burst economy for this deck, so in came three Daily Casts and one Lucky Find. I'm still messing with this idea and I have a second direction using Toolbox, Rabbithole, Underworld contacts, and a few other small changes.

2 comments
20 Apr 2014 Ber

I REALLY like the idea of fitting in Spinal Modem - with Dagger out, there aren't that many traces left to face during runs, so chances of taking a brain damage are extremely small. And the recurring credits would suit this deck so well.

I also like the Daily Casts and CyberSolutions Mem Chips.

I'm not convinced about the switch from Atmans to Gordian + Snowball though. In the variant that I've been playing, I've squeezed in a Snowball, but kept both Atmans, and Atman has actually been a star player, while I rarely felt the need to install Snowball (pretty much just against Wraparound). I found an Atman at zero was both cheap and a good answer against to Chimera, while an Atman at 4 often was a magic number to break a ton of code gates I was facing, for very cheap. The run efficiency of Atman really helped keep the runs happening.

20 Apr 2014 KingOfOdonata

I could see running one at least on Atman, and set it at either 0 or 4, since those are common numbers (especially with Quandary out). My idea with regular breakers as back-up is really for mid to late game play, when servers get large and trying to Paintbrush in is way too inefficient. My other version has Corroder+Zu.13 instead, though I haven't had a chance to test it.

I wouldn't mind some sort of Net Damage protection as well for those untimely Snares, etc. Since this deck is so aggressive, traps and ambushes are a bit of a problem.

Spinal Modem is pretty awesome in this deck. I was making runs through two-three pieces of ICE for practically nothing with the Modem and the other recurring credits.