Maze of Mirrors

EnderA 500

A hybrid of the Deck of the Week and a former creation of mine, I've customized it to fit my designs.

Notable differences:

+2 Cobra, +1 Negotiator: With Marcus Batty, killing the relevant breaker is an easier way to get what you want. RSVP backs that up for the conspiracy breakers.

+1 Excalibur: Can either be planted on the remote, where you trash an ice behind it to send them somewhere else, becoming a typeless pseudo-ETR, or at the front of a central, which is where you redirect them. The former is easier to set up, the latter is cheaper to maintain.

-2 Replanting, +2 Mumbad City Grid: Does much, much more. Easily switching a Cell Portal to the back, forcing them to encounter Komainu 3x in a row, and many more tricks are all made possible by MCG, while Replanting comes up short. This change does have the disadvantage of costing more to use, but is recurrable with Architect and Crick.

-1 Project Junebug, -1 It's a Trap!, -1 Matrix Analyzer: You don't need an abstruse combo to win. Cobra, DNA Tracker, Komainu, and infinite Architect/Errand Boy triggers are plenty.

+1 An Offer You Can't Refuse: If there ever was a deck for this card, it's this one. No need to wait for a fancy setup. If they're low on cards in hand/credits and you've got a nasty server, play it. An unprepared run against Jinteki is brutal.

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