Pandemonic Planet

Everfree616 588

~ Everybody wants to rule the world! ~

This is Pandemonic Planet, a deck that aims to score 4-6 points in a turn and take you from from a nobody to a ruler of galaxies in just four clicks.

Worst Dressed 2hu!

The game plan here is very straight forward. Score a Hostile Takeover. Then Biotic Labor/Red Planet Couriers into Government Takeover for the win.

Occasionally I'll swap out a Biotic Labor for an Exchange of Information and a SEA Source but Aaron Marron just seems a little too common for those cards to be a staple of the deck at the moment so I'll usually just double down on the combo instead. But if your meta allows it, it never hurts to have a Plan B other than hoping to score a Vanity Project with your opponent on 6 points.

So why Builder of Nations? Well, aside from it having a small deck size to help enable combos and the fact that it naturally synergises with advancable ice it also tends to scare runners off until their properly set up. And you won't need long to get your Hostile Takeover scored and have your combo assembled. Mass Commercialization funds you the credits for your combo in return for the work you'll do investing in ice - most of which is handled by the lovely Anson Rose anyway.

Shattered Remains is there for dealing with those pesky Clone Chips looking to bring back Clot as well as the occasional Sifr. Cyberdex likewise answers anti-fast advance tech.

Hortum and Fast Track can help you assemble cards early on while your other advanceable ice will slow the runner down either by heavy taxing through high strength ice or by seriously punishing face checks if the runner decides to throw caution to the wind.

So if you're feeling like you're in the mood for some high risk, high reward play, you could do worse than taking this deck for a spin. It's won me most of my games so far (though a lot of that does come from the fact that noone expects Government Takeover insert your Monty Python reference here) and there's just nothing quite as satisfying as going from 4 points behind against a secure board state to scoring for the win the following turn.

Have fun!

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