I'm probably reinventing the wheel here, but I've got five friends who play Netrunner that I can coerce into drafting, so I made a "onesies" cube for six players. I can't give any guarantees about balance between the Runner and Corp cubes (since we haven't actually played it yet), and I made some arbitrary decisions about what play strategies to include. But, it should be fun. So, I'm publishing this here in case it's of any use to anyone.
In keeping with the onesies theme, I've deviated from the Stimhack standard of 2 copies of Armitage Codebusting. Sure Gamble gives the Runner a quicker economic boost than Armitage, but the Corp economic starters have gotten a larger upgrade, which should hopefully keep balance problems in check.