Silhouette's Revenge v3.0 (5th Place FL Regionals)

KitsuAeryn 296

I brought this deck to the Florida Regional in Gainesville and rode it into the Top 8. Eventually my corp (FA Titan) sputtered out and I was eliminated, but I'm proud of what Sil and I were able to do together.

FAQ
Q: "Wouldn't this deck be even better out of Andromeda: Dispossessed Ristie?"

A: Almost assuredly. But then you wouldn't have the joy of winning as Sil! Besides, knowing what the corp's installed ice is before you hit it (and general immunity to Jinteki's shell games) is a nice perk. And don't forget, with 40 cards you'll hit what you need faster than usual.

Here's the regional rundown, with piloting information at the bottom:

Game 1 (vs Weyland: Builder of Nations)
Came out swinging in my first game vs buzzsaw Weyland. This deck's answers for meat damage are 1) be very rich and 2) shrug off tags, so I had to be careful to avoid getting myself Boom!'d. Employee Strike did heavy lifting for me as I sniped an early Government Takeover, then secured the win with an Inside Job to hop into a remote I wouldn't have gotten into otherwise. 1-0.

Game 2 (vs HB: ETF)
My first Moons deck of the day also handed Sil her only loss in Swiss. Mostly pilot error as I struggled to take down assets instead of pounding centrals, though it didn't help that I emptied 2 Earthrises without seeing Siphon. 1-1.

Game 3 (vs HB: ETF)
Another day, another Moons. I learned from my first loss and pounded the centrals with everything I had. The Turning Wheel built up quickly, and the trickle of 2-pointers being scored and stolen gave me a massive amount of draws from Aaron Marrón. 2-1.

Game 4 (vs Weyland: Titan)
I was piloting a Titan FA deck myself, so I knew what to expect in this match-up. My opponent protected HQ heavily but R&D lightly, and I was lucky enough to snag an Atlas and a GFI out of R&D earlier than I should have. Seeing a singleton Mongoose on the table, he dropped an Oaktown Renovations behind a pair of sentries. Emergency Shutdown took care of the outer Archer, and Mongoose did the rest. 3-1.

With an entertaining afternoon of Swiss behind me, it was time to focus on the double-elimination portion of the day.

Elimination Rounds: Game 5 (vs Jinteki: Ag)
This match was against the Regional's eventual victor, and was the fastest game of the day. Corp iced the centrals and played economy cards until he had about $40. I econ'd my way to about $20, dropped Employee Strike and Mongoose, then face-checked HQ. Ran headlong into a Chiyashi. Ate the damage, then immediately ran R&D...which was protected by a DNA Tracker. First flatline of the day, and a stark reminder that having a killer down won't save you from red ice anymore. Anyway, poor piloting on my part. One loss down, but we're not done yet!

Elimination Rounds: Game 6 (vs Weyland: Titan)
Another Titan FA battle, this time with eligibility on the line. He wasn't able to keep up with my economy, which allowed me to hammer his centrals and let the wheel build up counters to get the job done. Victory, and onward!

That was my last game as the Runner, and it was nice to go out on a win. My corp dropped the next match vs Whizzard: Master Gamer, handing me my elimination. Regardless, I was beyond pleased to have taken Sil into the Top 8 and even to have won there with her, and I hope this list inspires others to try an off-beat ID in a serious setting, too :)

HOW TO PILOT

The best part about playing Sil is at the beginning, when you reveal your ID and the Corp player stares at it blankly for a few seconds. You can see their mind racing behind their eyes as they try to figure out what you're about to do to them. Sometimes they grin with overconfidence.

That part doesn't last long.

Optimal start is Career Fair into an Earthrise Hotel, Temüjin Contract, or Daily Casts. After that, do what Criminals do best: RUN. Keep your foot on the gas and never let up. Nothing stays "face down" to Sil for long, and you can leverage that knowledge into surgical strikes that demolish the corp's tempo while raking in sweet, sweet, agendas.

The Turning Wheel makes it easy to punish weak ETR ice you can't quite get through yet, and means you threaten R&D and HQ equally. You have the usual Criminal tricks to exploit regarding HQ access, of course, and the Contract ensures you can turn any server (even Archives) into $25 once Desperado is down.

Your breakers are Mongoose, Gordian Blade, and Paperclip. They are all reasonably efficient, and if you ever hit something you only want to break once, Emergency Shutdown and Inside Job can cover your bases quite handily.

Good luck out there!

3 comments
29 Aug 2017 Manadog

So does this make you the #1 Sil player in the world? Also do you still feel like turning wheel is a good use of the influence in this build?

29 Aug 2017 KitsuAeryn

If I am, she deserves better! To your actual point, the Turning Wheel is useful in this deck because you can invest in future multiaccess before you're actually set up to make use of it. Sometimes you can even build up counters while emptying a Contract. I'm be down for experimenting with a Medium instead, but at that point I'd also need to toss in a pair of Legwork, too. That would probably look like -2 Turning Wheel, -1 Film Critic, +1 Medium, +2 Legwork. I'd really worry about the consistency of being able to pull Medium when you needed it, though (including 2x would take up a lot of influence, and to see something consistency in a 40-card deck you really do need 2x or a tutor).

31 Aug 2017 Ulkrond

I want this deck. I'm taking this deck to Worlds.