Teaching Deck: Criminal (C2.0, Rest&Rem, Rot 1)

vesper 236

Want to learn the "new" Netrunner with a friendly tutor?

This deck focuses on avoiding / bypassing ICE, getting into the HQ for multi-card access, and staying alive in case there's meat damage flying your way. You should also be able to threaten any suspiciously looking remote servers.

If you are interested in improving it or creating variations, please post your comments below and I'll incorporate them into the next version of this deck. Thanks!

2 comments
4 Oct 2017 cavant43

I've been trying this deck out a few times after looking at it and liking the "old-school" criminal vibes from it. I have to say that it is quite fun and super exciting early game. Oh boy, does modded in a criminal deck feel pretty good. I've done some tweaking of my own, including some R&D access, better draw, and most importantly other econ cards. Money was pretty tight, especially decks not running more than one remote. I did the following changes and found it works pretty well:

-3 Build Script -3 Easy Mark -3 Maui -2 Crash Space (although I can see a good reason to include) -1 Sneakdoor Beta

+3 Earthrise Hotel (better draw than build) +1 Emergency Shutdown (just for the tough ICE +1 Indexing (They never expect it turn one!) +2 The Gauntlet ( A little much HQ access, but since I need MU, might as well double down) +1 Aumakua (to reward running) +2 Same Old Thing (For Inside Job, Spear Phishing, Indexing) +2 Tri-maf Contact (More consistent econ after burst econ is over

I really enjoyed what you made!

5 Oct 2017 vesper

@cavant43 Thank you for kind words and the time you took to test this! I like your edits to the deck.

I hope new players can use this to get a bit more confident with playing a more "regular" deck before trying out something more complex.