Kate: Critical Hit

Oneiro 260

This deck works as a mixture between fast and big rig. Although you try to establish your rig as fast as possible you are able to run early without worrying too much about traps and destroyers thanks to smc, clone-chip, deus x and sharpshooter. The burst-eco cards and kate's ability in addition should help getting out anything you need as fast as possible (e.g. an early toolbox). Although this deck is more or less able to run often, it is recommended to primarly focus on getting the rig out and make worthy runs.

The clone chips are not only good for getting out a trashed sharpshooter or deus x, they also work great with kate's ability to get a cloak or something cheaper during the corps turn.

Chakana and r&d interface are obviously there for r&d pressure and to slow down fast advance alot. I am still considering to drop chakana for something more worthy though, to keep the pressure on another server as well (hq/archives).

Silencer, cloak and dagger are my cheap tools to defeat almost any sentry. The only thing that can stop this combo is an ice-deep server with lots of high strength sentries in it, but this doesnt happen too often, and if i realize, that this might be the case, i just can use sharpshooter and deus x if needed.

Modded is mainly used for hardware like toolbox and the interfaces.

Levy AR and SoT are my panic buttons, because it sometimes may happen, that i draw through my stack very fast, and with Levy i just can restart and play all my beautiful burst economy cards again.

I am still unsure what to use instead of chakana, so any considerations are highly appreciated.

I only had the chance to playtest the deck a few times, but everything seemed to work quite well and i didn't loose a game until now. Edit: -1 Akamatsu MemChip, because i realized, that zu13 costs zero MU, as soon as toolbox hits the table :)

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