Enforced Exit

Spiche 108

Description

This is a janky combo-oriented kill deck. Assuming the runner has no way to prevent net damage, the win condition is as follows:
1. The runner's hand size is down to 3.
2. You can rez Chairman Hiro at the end or runner's turn.
Then you can reveal your true identity(the Brewery, of course) to flatline them. The first condition can be met either by doing 1+ brain damage and having an Enforced Curfew running, or by simply doing 2+ brain damage. Regarding the second condition, the simplest way would be just to install Chairman Hiro undefended(or lightly defended) and hope for the runner to ignore it. But it's obviously a risky move; a safer option is to install Advanced Assembly Lines instead. Most runners would not bother to trash it when you have a rezzed Advanced Assembly Lines defended by a single ICE. In case Chairman Hiro is reluctant to leave R&D, Executive Boot Camp is a tool to summon him. Since it is not really a high-impact asset, you would find it easy to stick one of its copy in board. So that's how it goes: At the end of runnner's turn when their hand size is down to 3, pop Executive Boot Camp to get Chairman Hiro and then use Advanced Assembly Lines to install and rez it. Now runner's hand size is down to 1. Flip to do 2 net damage and win.

Brain damage

When runner is desperate(or careless) enough to facecheck a server with an unrezzed upgrade, Tori Hanzō can do some brain damage. It is helpful to know that 0 net damage from Cortex Lock is still considered as a net damage and is able to trigger Tori Hanzō. But most runners do not just blindly run to a Jinteki server with a suspicious upgrade. So generally you want to rush for a scoring server to push them. Many runners would be willing to pass Kakugo protecting Tori Hanzō and 2-time advanced Obokata Protocol if you are fast enough. Marcus Batty is also a more reliable way to do brain damage. You want to assign him with Viktor 1.0 or Tori Hanzō.

Card choices

The 5/3 agenda suite is for stalling game and reducing the possibility of Enforced Curfew trashed. The ICE suite, which consists of cheap ICEs with no Etr subroutines, is because my econ is light and I have no intention to win game by actually scoring agendas to 7. "Clones are not People" is to threaten runner with a possibility of closing the game. In reality getting to 7 agenda points are unrealistic for the Corp. Recruiting Trip is simply great cause it fetches you the two most reliable source of brain damage; Tori Hanzō and Marcus Batty.

Admittedly, this is no tier 1 or tournament winning deck. It's rather a janky deck which is fun to play and uses lots of underused cards and mechanics. I have been playing this deck from time to time even before Enforced Curfew was printed and really liked it. I hope you would found it interesting as much as I did. =)

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