I picked upgrades and ice that made it hard to get though a big server and still be able to steal an agenda.
This is my first deck I've really made and it took a lot of pieces from a previous Mason Bellamy deck.
One thing you might consider is, what do you do when you get to game point in the late game, the runner just sits back and remote camps. Your only never-advanceable agendas are the two false leads. Everything else becomes a neon sign saying “steal me” as soon you advance once.
What do you do when you get to game point and the runner just sits back and waits for you to advance in a remote? You have no out against remote lock.
With Mason Bellamy/Heinlein Grid combo, the Ikawah Project should be mostly impossible to steal, right?
My goal is basically to get one or two ice up and get the big agendas in there with that combo as soon as they land in my hand.
I was also thinking that if worse comes to worse I could trigger a False Lead to trigger Heinlein Grid.
@TKO also, deleted your duplicate comments and thanks for your input!
I have tinkered around with glacier decks and I always found I run into problems when I have too many upgrades in my deck. Yes, you need them to secure your scoring remote, but they are only really useful after you have secured the central servers, built up an economy and created a remote with some ICE. Otherwise you have defensive upgrades defending nothing that can just be trashed easily.
Are you sure you want to delete this decklist?