Zwickymodernism [84% winrate on jnet]

allieflx 139

Hey this is just a quick write up on a deck that I have been having a lot of success with online, as of writing sitting at an 84% win rate with over 20 games played.

The Game Plan

Rush out money agendas behind ice, build up money with operation economy all the while drawing through your deck with our identity ability. The ideal scoring for this deck is usually to score out all the Offworld Offices, and finish off with a Greenmail from hand. Slash & Burn if we want to score Above the Law from hand too, or double Slash an Offworld for style points.

To steal these the Runner is going to need to go fast and often reckless. We have the full suite of Weyland kill operations, and so by keeping our credit total healthy we can threaten a flatline for overextending.

The Money, Honey

3x Hedge Fund, Petty Cash, Predictive Planogram, & KPIs - fire one of these every turn we aren't scoring or killing. Keep Petty Cash in the bin for turns we don't draw new operations. Predictive and KPIs are also nice for digging for our kill tools if the runner leaves themself vulnerable. 2x Government Subsidy for turns we are flush for cash, more credits is better than less credits.

This deck used to have Armed Asset Protection (and a couple more assets and upgrades to support) but it feels like the deck performs better without.

The Kill Tools

2x Public Trail & End of the Line - Classic combo, this has won me several games during turns 5 or 6. Public trail is also nice for draining runner credits to open a scoring window / subsequent kill window.

2x Measured Response - Even more pressure for the runner to keep up a healthy credit total and hand size, and the reason we don't mind expending Slash & Burns to the bin. Sure, go fetch them, see what happens :)

2x Byte - Late addition and in line with supermodernism decks of old, a nice surprise against careful runners.

The ICE Suite

3x Maskirovka - post cleaver this is feels so good, best ice in the deck, especially nice early to defend the remote.

1x Semak-samun - similar stats to Maskirovka and encourages the runner to find their fracter. Tanking the net damage is ill-advised :)

3x Afshar, 1x Winchester - I like making HQ runs painful, Afshar can also act as a gear check on the remote in a pinch

1x Logjam, Valentão, Hammer - Taxing ice that we may rez situationally.

2x Biawak - I tend to only rez this if it will have meaningful impact during that run and won't disrupt my path to victory, other times I'll install on Archives with no intention of rezzing for a bit of "security theatre" :)

Conclusion

This deck is a lot of fun and contains a lot of interesting turn to turn decisions, whether it will continue to be good as the meta settles is yet to be seen!

Thanks for reading :)

7 comments
1 May 2025 Lazer Sea Horse

This pretty sweet! I like your analysis of Biawak as security theatre, that makes total sense!

I also feel conditioned that Zwicky decks always run Plutus, so it's absence surprises me. What was your thought process with this exclusion?

1 May 2025 allieflx

Hey! Thanks for checking the deck out :)

Plutus is a super neat asset but I think its inclusion might have pushed this deck towards more of a FA strategy, and the deck I feel doesn't have adequate protection for it in a remote server of its own. The rez cost is also quite a tempo set back - would demand seeing Greenmail early to facilitate it and thats not always a guarentee. I prefer the flexibility of jamming whatever agenda happens to get drawn first :)

1 May 2025 slk

How has slash and burn been? what is the line you are playing with them?

Have you tried this list with a copy of Tucana?

1 May 2025 allieflx

@slkSlash & Burn is pretty flexible, usually if I see them late I'll use them to FA the last agenda if I don't think I'll be able to protect one in the remote. Early on I've found them to be great used like a Seamless Launch, expending them is often worth being able to jam a new agenda into the remote the same turn as scoring an Offworld / Above the Law.

I have yet to try Tucana! Looking at it seems like it would be a good include, I'm not sure what I would cut from the deck to add it though :)

2 May 2025 -Lazy-

awesome deck

2 May 2025 reitnorf

Does EotL work well without Oppo? the runner has to have less than 8 credits AND has 3 or less card in hand for the kill and I'm not quite sure if said situation will occur often without Angelique Garza Correa.

2 May 2025 allieflx

@reitnorf EotL has been most frequently useful during earlier turns vs overly aggressive runners so Public Trail has fit that need well, only requiring a successful run. There's fewer targets to turn on Oppo since we're primarily using operations.

I actually had 2x Angelique in an earlier iteration but dropped it for more scoring consistency, it seems insignificant but the click to set it up is actually a lot of commitment when we want to be using our precious clicks to play an operation (money plus draw), and push an agenda (either install and ice, or IA).

Part of the strength of this deck is commiting very few actions to setting up a kill; EotL, Public and MR can happily sit in hand waiting for a slip up while we rush to score. We often only need the runner to have less than 8 credits OR 3 or less cards in hand. I've had several kills that looked like Public (runner pays) -> Public -> EotL, or Public (runner pays) -> MR -> MR.