No Breaker Geist

Illicit_Eeyore 2

This is standard Geist but with no breakers. Why would someone need breaker when you have Grappling Hook to get over those barriers, Kongamato to mess up those code gates, and Gbahali to eat their sentries? Also, tracker is there for the easy Mother Goddess or Ice Wall bypass, and Inside Job and Spear Phishing works wonders. Game plan is the usual Geist shenanigans: get the Tech Traders up and running, along with contacting those Underworld Contacts to get some easy money. Sure Gamble is a crutch. Spy Camera with Mad Dash is nifty, and Corporate "Grant" (which is how we don't lose to Scarcity) and Street Peddler is a nice combination. Runs on random servers with the dinos and spygear out is a fairly surefire way to draw cards, make some money, and get some accesses. Contesting remotes is fairly easy with the deck in the mid to late game, so long as you have good card draw, and Legwork is there for the HQ pressure. Overall, this deck in incredibly fun to play. While not being tier 1, it definitely isn't terrible and it's so fun when your opponent just so happens to be playing Will-O'-The'Wisp or a Holmegaard against.

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