Second version of my Tennin deck. Like the first, this deck works is designed for adaptability but is a little more streamlined. It tries to win through scoring agendas or through damaging the runner.
All agendas do damage or tax money in some manner or do both. ICE is designed to be tricksy, force runners into traps, etc. It's a little pricey, but I tried to keep the burst econ cheap to play but have alot of recurring credits that are high cost for the runner to trash. They also help with diversified assets and just throwing out tons of remote servers to keep the runner guessing.
3 May 2014 JDalart