High-Frequency Trading

underflow 5

The Pitch: Know everything about the runner and leverage it to your advantage; build scary servers while enriching your war chest and pin the runner between letting you score and dying.

Gameplay: Play some taxing ICE (Hunter, Shadow, Checkpoint) on HQ or R&D; try to score behind Ice Wall, Data Raven, or Tollbooth. If the runner is weak to particularly strong ICE, consider advancing Fire Wall. Try to build 1-2 remote servers with taxing ICE and put the high trash cost assets in them. If the runner pays their way through Hunter to trash a PAD Campaign, the cost should open an opportunity to score behind Tollbooth or Fire Wall.

Improvements: A third Data Raven is likely necessary; additionally, Reality Threedee may cost more influence than it's worth, and the bad publicity is at odds with this deck's general insistence on taxing the runner. They're really PAD Campaigns 4-6. Slightly more ICE may help with the number of servers this deck hopes to build; weigh how useful Mr. Stone, Dedicated Response Team, and K.P. Lynn are, and consider replacing them all, perhaps with Ash or Red Herrings.

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