Weylanding the Winning Blow

MisterMonocle 269

Right, so, a few things about piloting this. I'd say a few intricacies, but I'm not good enough to use that term yet.

Trick of Light can move advancement counters from your advanceable ice to agendas. You have two. That means with a bit of planning you can play and then score Private Security Force or Project Atlas on the same turn. Use it to either close out a game, or threaten to.

Speaking of Private Security Force, it and Dedicated Response Team like it when the runner is tagged. Sadly, you're weyland, you don't deal with knowing where people are. Well, Hunter can have a wee sniff around for you, and Snare! can make the runner scared of running anywhere for fear of the damage AND the tag. Punish those last click runs, and ruin some rigs. Oh, turns out Shadow can tag too. Brilliant.

Green Level Clearance is a transaction. It's a beanstalk with draw. It might be decent. I don't know, I play runner. Sue me, you know you want to.

Punitive Counterstrike is great for punishing big swing turns. Or even just turns where that basement gremlin stole your Priority Requisition or The Cleaners. Ruin their day for threatening to ruin your bottom line, Trace 5 is either going to cripple their bank account or their legs. Either way, is good day (If you're a multi-trillion credit megacorp with more power and influence than some countries (Looking at you, Belgium.))

Overall, it might be an ok deck. There's not a whole lot of big ice, but hey, the fact that you only run four code gates is bound to upset those damned self-absorbed Shapers. Thinking they're so good they can get two per , get a job. Ice your centrals, get money, win. Not hard. He says. Not playing corporation. You got this. Unless I'm playing against you. In which case I hope the top card of R&D is always an agenda.

Built with only one Revised Core Set

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