Silhouette/Blackmail

nobo 1847

3 comments
5 May 2014 Darmort

I like this deck and the overall concept, but I have a few questions about how it operates.

I hazard a guess that you mostly win through Flint and HQ Interface, rather than running? How often do you run, and how often is it without Blackmail?

With this in mind, how well does Overmind function alone? Do you find that you run out of power counters?

How does Activist Support and City Hall work out? Do you ever find yourself short on money because of this?

What's your reasoning behind Aesop's Pawnshop?

How necessary do you deem Lab Access?

Cheers

6 May 2014 presheaf

While I am not the author of this deck, I would guess the idea is to never run without Blackmail, and for Overmind to be a backup solution in case of something like Oversight AI. The Pawnshop is probably for selling off Activist Support once the bad pub lnds, so that you don't need to spend money on avoiding the tag. The lab access is then probably necessary to recycle Blackmails, as this deck otherwise only gets to play Blackmail twice.

6 May 2014 presheaf

as this deck otherwise only gets to play Blackmail twice.

Sorry, I meant six times, of course. With Levy, you get to Blackmail twelve times.