Revised Core Set: Weyland Teaching (1 Core Only)

nchoong1 828

Start with Basic Deck Building process by combining all Weyland (27 cards) with all Neutral (21 cards). This is a good start, I'm only missing 1 to make it 49 cards and the minimum for this ID is 45 cards. Let's get to it step-by-step:

[1] Agenda Density. The deck at 49 cards requires 20-21 agenda points. It is always best to go max cards at the minimum points to reduce the likelihood of drawing agendas. I have a total of (10) agenda cards at 21 points. I will remove False Lead.

[2] Decent Spread of ICE. Generally about 15-18 cards in total. I have a total of (7) Sentries, (6) Barriers and (6) Code Gates.

[3] Economic Engine. Generally 9-12 cards in total. In fact, I have 14 in total. Since the ID is about taking advantage of transactions we should look for more of these later.

[4] Use Influence. This ID comes with up to 15 to spend. Use influence to import tricks to confuse and surprise the Runner or to shore up weaknesses in the deck. Here's my thought process for this faction teaching deck.
- added Tollbooth for ETR and to snipe the Runner's bank.
- added Viktor 1.0 to shore up Weyland's lack of Code Gates.
- added Green Level Clearance as transaction cards.
- added Trick of Light to move advancement tokens.

[5] Cutting Cards. We have far more than needed to reach 49 cards in total.
- removed Hive and Wall of Static one of each due to excess Barrier ICEs. - removed Hunter leaving just one since we have Shadow.
- removed Melange Mining Corp. in favor of GRNDL as this piece is also advanceable.
- removed PAD Campaign due to excess econ cards.

Every card should be readily understood, and there should be a minimum of rules clarifications necessary. Enjoy!

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