2 Ewe Wu

Restartt 217

What if, turn one you could start just gaining insane money?

And then just do that forever until the corp puts pressure on?

did you want 2 programs, costing 4 and 2 credits, that together get your through any server?

Welcome to 2 Ewe Wu

Seriously, this deck puts you in a commanding position pretty early, and makes games pretty much won, they make games yours to lose.

Get magnum opus turn one no matter what. either sure gamble, peace, or stimhack to get it out via wu/smc, play it direct, or wu/scavenge. Hell you can click for credits twice, then wu/smc for it and still hit it once. Getting money is SUPER consistent.

Then you just start clicking away. You see, all you need is programs, and you're wu. Everything else is a nice to have, a bonus, so you already have everything you want. so GO GET THAT MONEY. If you get HHN'd, you have misdirection. Seriously, just make insane amounts of money. against most corps you can even let the first agenda go if you're worried (as long as you dont think it's a NeseiMk2).

Try and get a leprechaun out at some point but dont worry if you dont feel you can. It just makes go turn take less clicks, and doesn't really give away your secret breaking strategies, luring the corp into false hope.

WHen its go turn, grab leprechaun and Laamb for one ice servers, and add Surfer for 2+. This gets you through anything. You make the ice a barrier, surf it in, then break it.

Why leprechaun?
A) searchable MU, unlike all those hardware B) lets you still use SMC C) some corps require laamb2

Then you just remote camp, and gain money. When the agendas start to build, makers eye. Then next turn clear out HQ with legwork (laamb likes to run once a turn).

You will outmoney all those trace decks (and laugh at acme's useless ability). MTI is the natural enemy of laamb surfer since you can't surf their installed ice, but thats ok since you have leprechaun for laamb#2 (also useful if they have a nisei counter, run, they think they stuff your one run, but wait, install laamb2 or just scavenge laamb1 so it counts as new, then run again!)

All the draw is bonus, because your programs give you money and access. Earthrise/laguna/diesel is for finding your multiaccess and getting enough cards for obokata/dataloop.

You will demoralize some opponents. Thats ok, champ.

Sac cons are because I'm paranoid about batty trash scorp. you still run three laamb and two surfer, but i hate being locker out.

rejected cards to think about -turntable/daredevil - nice to have, and turntable stops them baiting you with one pointers, but the issue is finding them, since you normally dont need them and would only run like 1 (replacing a legwork or something) - the legworks were a d4vid, but you sometimes butted up against MU problems and it usually save you maybe 5 bucks. I more felt the lack of HQ pressure, and legworks have shut down games a lot sooner. - Takobi - another searchable program that saves you 3 bucks pretty often. it adds up, but finding it early with MU was sometimes a juggle, and i rarely had lack of money be a problem. - hunting ground - since you only encounter one ice per turn, this really neuters data raven/tollbooth/all those crazy nbn ice. but you have to find it, so you want 2, so its one legwork+ another card - some sort of trap damage prevention - if you're not worried about skorp/program trashing, you could make a legwork into clot and sac con into clone chips.

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