Tennin FA

APoorRich 128

This is a deck including cycle 1-2 cards, tailor made for HKLCG

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Tennin Fast Advance is one of the two routes that most people may pick for this wonderful ID that came out with Honour and Profit, the second deluxe expansion of Netrunner LCG. Since this is a different flavour to the mindgames that Jinteki usually brings to the table, it is important to switch the mindset of rather than killing the opponent, you're trying to out-pace the opponent and creating opportunities to score.

The main winning criteria is to go with the 2-2-2-1 configuration, scoring x3 Medical Breakthrough (using Philotic Entanglement or Braintrust as the substitute in case of getting stolen), and then scoring out Clone Retirement for the win. The Future Perfect is used to fill up agenda point slots to fulfill the 20 point requirement, I HIGHLY RECOMMEND TO NOT SCORE IT.

As for the letting the ID to fire, in the early game Ice Wall or Quandary should be seen in the starting hand, and notice that Tennin ID allows you to place a token on a card, not specifying whether it is advanceable or not, so you may stash them up on Quandaryfor the purposes of Trick of Light.

Shock! x3 in archives will fire, so it is usually enough to keep runners at bay and not access it. And with a minimal amount of assets, thus not allowing the runner to make the successful run, you should be able to fire off the Tennin ability on average 4-5 times a game.

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