The Ghost

Zero Netrunner 85

Netrunner is most fun when it's about mind games and reading your opponents thought process. This deck boils Netrunner down to it's rawest form of poker.

You can sometimes install-advance-advance almost every turn. How your opponent reacts to each one tells you everything you need to know about what order to put out the next ones. Bluffing an SSL as an NGO on turn 1 is usually a good idea, if they catch it or not, it will set the tone that they will need to be guessing a lot, which is what you want.

One note: A lot of runners feel less pressure to check mushin servers if you aren't on game point. For such a reason, if you mushin-advance an agenda, it's a good idea not to score it immediately but instead leave it out there as if it were a junebug that was never discovered for the rest of the game. Many victories with this deck end by simply putting one advancement counter on two 3-pointers and going from 1 to 7 points in two clicks. The false sense of security is essential.

The deck is worth playing for the experience of scoring 6 game-winning points in 2 clicks. It's just delightful to see that surprise. Not to mention, it makes you feel clever when you bait them into your junebugs or you get Boom! off an unexpected Ghost Branch.

If I were going to improve this deck, I would try to get an archived memory in to keep the Mushin's flowing. All seeing-I is a bit of an overly niche pet card that would be the first card cut.

1 comments
12 Oct 2018 Zero Netrunner

fun deck. Great job!