Speedy Bureau: Keeping the Pace v1

ladybunne 107

Hello! This was my first attempt at building a Cyber Bureau: Keeping the Peace deck.

I did some preliminary research, spoke to some friends, and the general conclusion was that Fast Advance is the strongest archetype you can do with this thing at the moment. Having to fight twelve clicks worth of Runner shenanigans a round means you really need to get mileage out of your pathetic three clicks, and to that end, I did my best to produce a deck that could defend quickly, score aggressively and threaten across multiple lines.

Jeeves Model Bioroids is the hero of this deck - having him rezzed in a lightly defended server lets you score out your 3/2s without fear.

Hired Help was really good, forcing a lockout in one of the games I played. Lady Liberty, on the other hand, was kind of dead - a funny on-paper include decision that didn't actually do much.

The ice suite is expensive, probably too expensive, but at the very least it will consistently give you enough ice to defend your centrals at the start of the game.

When I revisit this I'm going to drop Arella Salvatore, add some more advanceable ice sources or similar, drop Chiyashi and probably look at the Dedication Ceremony + Reconstruction Contract combo for scoring out agendas.

This ID rules and it's a ton of fun to build. Give it a shot if you haven't already!

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