Legality (show more) |
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Standard Ban List 25.04 (active) |
Rotation |
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Deck valid after Seventh Rotation |
I've been playing a lot of Maggie lately, trying some... Interesting Ideas TM. In doing so, I am reminded of someone... Another green megalomaniac, with delusions of grandeur, hoping to reshape an island to their image.
(i have no idea how to actually put images in decklists. the image is king k rool from dokney kong ok bye)
...that's the whole bit. pack it up, we're done.
Alright, I guess I should talk about the deck, huh?
The first thing you might notice is a distinct lack of Deep Dive. This is because I am allergic to the meta. Deep dive may finish games, but I like to play Netrunner. I like to run centrals and touch cards. I like to make a call and run remote servers. Would it make the deck better? Almost certainly.
Second, is Pantograph. This requires a bit of backstory. When Elevation first dropped, I played in a tournament where you only used the new core set, so options were limited. I knew I wanted to play shaper, and Magdeline seemed pretty fun and interesting, so when it came time to pick a console, I had 3 choices.
Figure out Madani. That scared me, so I quickly wrote it off.
Play with Pantograph. It seemed boring, but between all the programs I wanted to have, 2 credits for an MU seemed good.
Spend influence. Just didn't wanna, I don't remember what I used the influence on but I'm sure it was important.
After playing with Pantograph, then trying to play with LilyPAD afterwards, I found myself frustrated. That thang costs 4 credits. 4! A king's ransom! The only card in my deck over 3 makes me money, so that wasn't gonna fly.
Here is a non-exhaustive list of things Pantograph can do for you
Install it early and you get like 5 credits and installs, for 2 credits and an install. This thing is like crack, not sure if I can go back to LilyPAD after this (Probably will??)
The biggest success of this deck is the HyperMantle Core.
In the early days of this deck, it was more stealth based. Use stealth creds to bypass with Afterimage, and r̶e̶c̶u̶r̶ ̶a̶ ̶k̶n̶i̶f̶e̶ get past big sentries without spending one william credits.
Then twelve influence magically appeared in my deck builder, and slowly got replaced with better cards
Revolver is better than Afterimage in almost every way, and when it's out, Echelon comes in with like 4-5 strength (Do NOT throw the gun what if you see a big sentry you'll cry forever with your 3 strength killer)
Twinning for multiaccess, two because that is The Win Condition.
Hyperbaric is phenominal, at least against the hordes of Nebula players. Get it to 4-6 strength (with Mantle to charge Twinning) and forget it.
Rising Tide is mostly here because I wanted a card I can spend a Mantle credit on whenever to charge a Twinning, and also being a replacement for when Propeller is used up is a bonus.
Cupellation stunts on wacky kill decks, and especially Nebula. Grab their Petty Cash and throw it at their face, stealing like 5 points in the process.
One steelskin, because I didn't know what to do and Cranked put the fear of god in me a week ago.
This deck went 3-2 at the tournament.
The rest of the games were
Seriously look at the makers eye stuff for this tournament it's wild out here
Anyway Jai's Nuvem list carried my corp games. I was too busy cooking with Mags and didn't have brainpower to try and build a corp list that wasn't Nebula or Egg.
Edit: SOMEHOW i forgot to shout out the amazing Wisconsinites who made playing in tournaments so fun and accessible! All the love to my Milwaukee folks, but MADISON TOP 3 LETS GO! Also shoutouts to Cr0we for tolerating with my slow slip from jank knife garbage into an actually good deck.
Also shoutouts to a random youtube live viewer of this year's Summer Showdown for assuming I was on HyperMantle at the time and starting me on this path.
1 comments |
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30 Jun 2025
Rhahi
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Woo! Finally a Hypermantle deck that works in Elevation!