En Passant (Overmind + Street Chess)

WizardOfWinter 24

Cassia programs like Deep Red. Deep Red has memory. Overmind likes memory. Ergo...this.

The deck uses the "Street Chess" combo, which consists of: 1) Play a Pawn, 2) Use Deep Red's ability to install it, 3) Run successfully, 4) Sacrifice the Pawn to install one from your heap onto Scheherazade, and 5) Collect 1 credit and draw 1 card.

However, since Deep Red has so much memory going for it already, Overmind seemed a natural choice for a companion icebreaker, especially since Test Run and Salvage can reset the counters on it.

The Femme Fatale is your answer to any ice a Knight or an Overmind can't deal with, and the Net Shield and Plascretes are your defense versus net and meat damage, respectively.

Early game, your two priorities are getting a Deep Red into play and a Pawn into your heap. From there, just keep applying pressure with runs (and using e3 Feedback Implants to make your Knights and Overminds even more efficient) until you're able to start Indexing R&D to pick out those Agendas.

This deck has yet to be thoroughly tested, so any and all advice is welcome. :)

2 comments
10 May 2014 TerminalHope

Nice build!

I built a very similar deck roughly a week ago when I realized that the Pawn/Overmind combo was so theoretically strong. After some testing I still find "Street Chess" to be a kind of clunky engine, and so I abandoned it, but it's cute in theory! :)

10 May 2014 WizardOfWinter

That's been my experience so far. In the games it gets established, it's backbreaking. In the games I spend half my time digging for combo pieces...much less so. I'm hesitant to put in more card draw, though--Quality Time's a bit expensive for my current early-game economy.